Skills


Disarm

Warriors, level 1.

Lets you try to hit your opponents weapon so hard that he or she will drop it. Some opponents will be strong enough to avoid being disarmed. This skill can only be used at the beginning of a battle.


Warcry

Warriors, level 1.

Roar loud enough at them, and they might decide you're too dangerous! Works only on players if both are playerkillers.


Kick

Warriors, level 1.

The success of a kick depends upon how well you are learned. The higher level you reach the harder you kick. There is one small catch - whenever you kick (or miss) you will be unable to type any command for three rounds of combat - so be sure that you do not need to flee!


Bash

Warriors, level 1.

The success of a bash depends upon how well you are learned. To bash someone, is to attempt to 'knock' that person over. If you succeed you will inflict minor damage, and cause the victim to fall on it's rear. The victim will be unable to issue any commands for 2 rounds of combat. If you miss you will loose your balance and fall.

A bash makes you unable to type commands for 2 rounds of violence. Note that hitting a person who is resting/sitting will inflict 1.5xdamage.


Rescue

Warriors, level 1.

A rescue is an attempt to make a monster hit you instead of the person being rescued. You can only 'turn' one monster for each attempt. This is highly usable when playing in groups.


Bandage

Thieves, Clerics and Warriors, level 1.

With this skill and a bandage (which can be bought at any well-equipped doctor) you can heal some wounds. Once a person has been bandaged, he or she cannot be bandaged again until a small amount of time has passed.


Uppercut

Warriors, level 5.

This will let you attempt to give your opponent a powerful uppercut for a bit more damage.


Weapon Knowledge

Warriors, level 10.

The weapon knowledge skill allows the warrior to gain some basic knowledge of the quality of a weapon, ie. the damage done by the weapon. The skill will not tell the warrior the exact damage value as the identify spell, but will classify the weapon into some predefined classes.

The warrior should be aware that the skill might fail and give wrong information.

> weapon sword
The weapon is of ordinary quality.

Syntax: weapon <weapon>


Armor Knowledge

Warriors, level 10.

The armor knowledge skill allows the warrior to gain some basic knowledge of the quality of some armor, ie. the protection value given by the armor. The skill will not tell the warrior the exact protection value as the identify spell, but will classify the armor into some predefined classes.

The warrior should be aware that the skill might fail and give wrong information.

> armor leggings
The armor is of superior quality.

Syntax: armor <armor>


Bearhug

Warriors, level 20.

This skill enables you to grab and hold your opponent for a few rounds. This skill is especially useful when you are fighting together with other people (group). It is not possible to hold opponents that are of much higher level than yourself.


Double Attack

Warriors, level 20.

This is an automatic skill which will enable itself when a fight is started. You will attempt to make more than one attack per round.


Triple Attack

Warriors, level 40.

This is an automatic skill which will enable itself when a fight is started. You will attempt to make up to three attacks per round.


Quadruple Attack

Warriors, level 60.

This is an automatic skill which will enable itself when a fight is started. You will attempt to make up to four attacks per round!


Berserk

Warriors, level 25.

The berserk skill will enable the warrior to go berserk while fighting. This will increase the damage done by the warrior, but will at the same time leave the warrior less alert and therefore increase the armor class.

If the warrior succeeds in going berserk, he/she will be unable to do anything else for the next 5 rounds of battle. If the warrior does not succeed, he/she will be unable to do anything else for 3 rounds of battle.


Animal Handling

Warriors, level 25
Thieves, level 13
Cleric and Druid, level 30

The skill animal handling gives you some power over animals. You can type:

tame <animal>

If you succeed it will start following you. If the animal follows someone else you will have to compete against the skill of the old master. It also makes you able to use horses.


Block

Warriors, level 30.

This will, if successful prevent your opponent from hitting in the next round.


Break

Warriors, level 30.

The break skill allows warriors to force open doors and gates.

Not all doors or gates can be broken. If the warrior fails in breaking a door or a gate, he/she will suffer some damage due to throwing the shoulder against the door.

This skill will only allow the warrior to force open exits, such as doors and gates, but not objects such as coffins and chests. The warrior will still need a thief with pick locks to do that.


Rampage

Warriors, level 30.

With this skill you will go into a frenzyand you will lose control and hit everyone in the room, including hidden and invisible people!


Decapitate

Warriors, level 30.

You are able to decapitate your foe, either at the end of the fight or after he is dead. In the former case, it happens automatically if you have a sharp weapon, in the latter case, just type <decapitate corpse>.


Protect

Warriors, level 50.

With this skill you can select one target which you will then attempt to protect from harm. The skill is automatic, and you also need the skill rescue.


Dual Wield

Thieves, level 25,
Warriors level 65.

When you have practiced this skill, you are able to fight with two weapons at the same time. You can't use two weapons and a shield at the same time.


Backstab

Thieves, level 1.

The backstab is a way to sneak up on a person, and attempt to place your dagger in his back, at exactly the point where it does most damage. A successful backstab gives a damage multiplier, depending on level. If your victim is asleep, you will deal more damage.

The chance of successfully backstabbing a person depends on how well you have practiced backstab. You can always backstab people who are sleeping.


Steal

Thieves, level 1.

Use steal to steal gold or items from people. The chance of not getting caught depends on how well you have practiced steal, and if the person is asleep.

It is only possible to steal from playerkillers if you are a playerkiller

> steal gold drunk
You got 10 coins.

It is not possible to steal items which are in use, even if the one you are stealing from is asleep.


Sneak

Thieves, level 1.

Used for sneaking (moving in and out of rooms without anyone taking notice). When you type sneak, there is no way to know if you actually sneak. If you successfully sneak, then you'll continue to sneak for a little while.


Hide

Thieves, level 1.

When you type hide there is a chance that you hide in the room. If hidden you can only be "sensed" by the "sense life" spell. Even if sensed your identity will remain hidden.

> hide
You attempt to hide yourself.


Find Traps

Thieves, level 1.

Lets you check whether a door, chest or other openable thing is trapped. Beware that if you are unlucky, you might set off the trap!


Remove Traps

Thieves, level 1.

You try to remove a trap on a door, chest etc. Beware that if you don't succeed, the trap may very well fire at you!


Slice

Thieves, level 5.

This will let you slice you opponent badly.


Stab

Thieves, Level 10.

This will let you stab your opponent.


Spy

Thieves, level 5.

The success of a spy depends upon how well you are learned. You will be able to take a peek in the room next door. The catch is that if you fail, you will stumble into the room which you were trying to spy in.


Circle

Thieves only, level 20.

You will try to sneak your way around your opponent, and, if you are successful, make a backstab.

It is not possible to try to circle someone who is hitting you as they are too aware of you. Be aware of, that it will take a little while before you have sneaked around your opponent.


Scan

Thieves, level 25.

This skill lets you scan the surroundings for people.

Example:
East: A Priest of Riversy Temple
South: the wife of a weary farmer
South: a weary farmer
South: the Mercenary


Palm

Thieves, level 30.

This skill lets you pick up items from the ground without anybody noticing. The success depends on the level at which the skill is learned. If the skill check fails, then it will only look as if you picked up the object in the normal way.


Cheap Trick

Thieves, level 30.

This skill allows you to fight dirty. That is using dirty tricks on your opponent. If successful you do one of four things

You cannot choose which one to use, it is solely a matter of luck!


Plant

Thieves, level 40.

Plant lets you put an object in another persons inventory. If successful then nobody will notice, and if unsuccessful, then it will merely look as if you were giving the object to the victim.

Notice that it is not possible to plant items on players who have lost their link.


Stalk

Thieves only, level 50.

A powerful combination of sneak and hide. Instead of following someone you can stalk someone. This means that he will have a hard time to detect you following, and you will automatically try to hide when you enter the new location.


Seal Lock

Thieves, level 60

For years pick lock was the only skill thieves had to use on locks but lately a new teaching has spread to the old guildmasters. This skill will allow the thief to seal a lock wihout having the key.

Syntax: seal door <direction>


Feign Death

Necromancer, level 5.

Lets you get out of battle by faking death. However it will not work everytime since the "victim" gets a save versus psionic to ignore your attempt to fake death.


Forage

Druid, level 1.

Forage enables you to find food in even the most difficult areas. Many types of food may be found, but not all of them may be good for your health. When searching for food, you just might find something else...


Sacrifice

Necromancer, level 8.

Gain hitpoints, mana and moves from sacrificing a corpse to the Dark Gods. The amount depends on the level the poor dead person had when s/he was amongst the living.


Name

Necromancer, level 21.

This skill will allow a master to name an undead follower, so that he can command it by something more useful than 2.undead.

Example of usage:
name 2.zombie bigbadguy
Order bigbadguy smile


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