Magic User Spells


Magic Missile

Usage: cast 'magic missile' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 1 magic user
Save: Versus lightning for half damage

The first offensive spell given to a magic user. It is also the least powerful. It fires a bolt of magical force at the target.


Ventriloquate

Usage: cast 'ventriloquate' <victim | object> <text>
Accumulative: -
Duration: Instantaneous
Level: Level 1 magic user
Save: Versus psionic to notice the illusion

For all people in the same room as the caster that fail their saving throw, the spell will make the object or victim appear to say the text written. People saving will only notice that someone tried to make it sound that way, not who.

Example: cast 'ventriloquate' unclesam I've got 921,923 coins, don't even consider killing me.


Detect Invisibility

Usage: cast 'detect invisibility' [self]
Accumulative: No, but renewable.
Duration: 5 hours per level
Level: Level 2 magic user

This spell enables you to see invisible items and beings.


Detect Magic

Usage: cast 'detect magic' [self]
Accumulative: No, but renewable.
Duration: 5 hours per level/Until quit
Level: Level 2 magic user

This spell will let you see the magical aura surrounding magical objects.


Faerie Fire

Usage: cast 'faerie fire' <victim>
Accumulative: No
Duration: Level dependent
Level: Level 2 magic user

The Faerie Fire spell makes it easier to hit the victim by surrounding them in a glowing aura, thus making them a more obvious target.


Chill Touch

Usage: cast 'chill touch' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 3 magic user
Save: Versus cold for half damage

This spell coats the casters hands in ice, which transmits intense cold to the touched victim. A victim failing its saving throw will get its strength reduced by one.


Purify Food and Water

Usage: cast 'purify food and water' <object>
Accumulative: -
Duration: Instantaneous
Level: Level 3 magic user

This spell will remove any poison from food and water.


Invisibility

Usage: cast 'invisibility' <victim | object>
Accumulative : No, but renewable.
Duration: 24 hours, permanent on objects.
Level: Level 4 magic user

The target of this spell becomes, uhm... well... invisible! Attacking while invisible will immediately break the spell.


Investigate Aura

Usage: cast 'investigate aura' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 4 magic user

This spell will provide the caster with knowledge about what spells, and their duration at higher level, are cast on the victim.


Wizards Eye

Usage: cast 'wizards eye' <direction>
Accumulative: -
Duration: Instantaneous
Level: Level 4 magic user

The wizards eye will let you take a peek into the room in the specified direction. It is not possible to use this spell through a blocked exit, like a closed door.


Armor

Usage: cast 'armor' [self]
Accumulative: No, but renewable.
Duration: 24 Hours/Until quit
Level: Level 5 magic user

The Armor spell will improve your AC by 20.


Burning Hands

Usage: cast 'burning hands' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 5 magic user
Save: Versus fire for half damage

This spell is more powerful than the magic missile spell. This spell ignites the casters hands and blasts a stream of fire at the target.


Detect Evil

Usage: cast 'detect evil' [self]
Accumulative: No, but renewable.
Duration: 2 hours per level/Until quit
Level: Level 5 magic user

Detect evil will enable you to see the black aura surrounding evil creatures and items.


Locate Object

Usage: cast 'locate object' <object>
Accumulative: -
Duration: Instantaneous
Level: Level 6 magic user

If possible you will know exactly where an object is, or the name of the person using it. If more than one object by the same name exists, you will get a listing of several objects. The maximum number of objects you can simultaneously locate is your level divided by 2.


Shield

Usage: cast 'shield' <victim>
Accumulative: No, but renewable.
Duration: 24 hours/Until quit
Level: Level 6 magic user

This spell will create a magic shield around you which will make you safer from physical as well as well as from magical attacks. It improves your AC by 5 and your Lightning Save by 5.


Refresh

Usage: cast 'refresh' <target>
Accumulative: -
Duration: Instantaneous
Level: Level 6 magic user

This spell will remove all signs of tiredness from the target. The spell restores all the targets movement points.


Shocking Grasp

Usage: cast 'shocking grasp' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 7 magic user
Save: Versus lightning for half damage

This spell is more powerful than the burning hands spell. The spell charges the casters hands with electricity which is then channelled into the victim with a touch.


Strength

Usage: cast 'strength' <victim>
Accumulative: Yes
Duration: 2 * Level hours
Level: Level 7 magic user

A person will gain 1 to 4 strength points per spell. No person can be affected by more than four strength spells at any time.

Note: Maximum strength is dependant on your race.


Teleport

Usage: cast 'teleport' [self]
Accumulative: -
Duration: Instant
Level: Level 8 magic user

Teleport (with error) will instantly transfer you to another location in the world. This location is random, and thus there will always be a risk of landing in a fatal location.


Blindness

Usage: cast 'blindness' <victim>
Accumulative: No.
Duration: 1 hour.
Level: Level 8 magic user
Save: Versus psionic to avoid being blinded.

Blindness will blind a victim failing its saving throw. A blinded person will have -4 penalty to hitroll and a penalty of -40 on AC.


Know Alignment

Usage: cast 'know alignment'
Accumulative: -
Duration: Instantaneous
Level: Level 8 magic user
Save: Versus psionic

This spell will, unless the victim makes its save, let you take a peek at the very soul of the victim, and therefore informing the caster of the victims alignment.


Curse

Usage: cast 'curse' (victim | object)
Accumulative: No
Duration: 7 Days, permanent on objects.
Level: Level 9 magic user
Save: Versus psionic to avoid the effects of the curse

Curse cast on a person that fails the saving throw, will reduce the hitroll by one, and reduce the saving throw versus psionic by 10.


Lightning Bolt

Usage: cast 'lightning bolt' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 9 magic user
Save: Versus lightningl for half damage

This spell is more powerful than the shocking grasp spell. It fires a long narrow ray of electrical energy at the target, viciously shocking them.


Far Sight

Usage: cast 'far sight' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 9 magic user

This spell lets you take a peek at the victim, what he looks like, both appearance and equipment, that is if the victim isn't too powerful compared to the caster.


Control Weather

Usage: cast 'control weather' ('better' | 'worse')
Accumulative: Yes
Duration: -
Level: Level 10 magic user

This spell will change the state of the current weather. At beast it can clear away the clouds leaving bright clear skies. At worst it can create dark black clouds that blot out all sunlight and vicious lightning storms.

Example: cast 'control weather' worse


Drums of War

Usage: cast 'drums of war' <victim>
Accumulative: No
Duration: 10 hours/Until quit
Level: Level 10 magic user

This spell will make all the members of the victims group attack more wildly and therefore with greater effect. But as they will be more savage they will defend more poorly.


Color Spray

Usage: cast 'colour spray' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 11 magic user
Save: Versus lightning for half damage

This spell blasts the victim with magical energy that is shaded in all the colours of the rainbow.


Group Invisibility

Usage: cast 'group invisibility' <victim>
Accumulative: No
Duration: 24 hours
Level: Level 11 magic user

The Group Invisibility spell will make the victims group turn invisible.

Note: This spell does not confer the ability for those in the group to see each other.


Detect Neutral

Usage: cast 'detect neutral' [self]
Accumulative: No, but renewable.
Duration: 1 hour per level/Until quit
Level: Level 11 magic user

Detect neutral will enable you to see the red aura surrounding neutral persons and items.


Enchant Weapon

Usage: cast 'enchant weapon' <weapon>
Accumulative: No
Duration: Permanent
Level: Level 12 magic user

This spell will enchant non-magical (non-modifying) weapons only. By non-modifying weapons we refer to weapons that might alter any ability such as for example damage. The only way to know if a weapon is suitable for enchantment is to fully identify it. Note that an enchanted weapon will be restricted to the same level as the level of the caster, and non-opposed alignment.

The enchantment will modify the weapon as follows:

If the weapon is one handed:
Level Hit Roll/Damage Roll
12-24 +1/+1
25-39 +2/+1
40-54 +2/+2
55-69 +3/+2
70 +3/+3

If the weapon is two handed:
Level Hit Roll Damage Roll
12-23 +1/+1
24-33 +2/+1
34-35 +2/+2
36-45 +3/+2
46-47 +3/+3
48-57 +4/+3
58-59 +4/+4
60-69 +5/+4
70 +5/+5


Greater Curse

Usage: cast 'greater curse' (victim | object)
Accumulative: No
Duration: Half a day, permanent on objects.
Level: Level 12 magic user
Save: Versus psionic to avoid being seriously cursed

Greater curse cast on a person that fails the saving throw, will reduce the hitroll, and reduce the saving throw versus lightning. The reduction is level dependent.


Energy Drain

Usage: cast 'energy drain' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 13 magic user
Save: Versus lightning for no drain

This spell does not give much damage, but victims failing their saving throw will loose up to your level * 1000 XP points, loose half their mana and half their movement. You will gain half the mana lost (i.e. a quarter of victims mana), and the hit points lost.

If the victim does save, nothing is gained, but the damage is still inflicted.

If the victim is very low-level nothing is gained.

Beware that this spell is evil.


Refresh Group

Usage: cast 'refresh group' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 13 magic user

This spell will remove all signs of tiredness in the feet of the victims group. The spell restores all movement points to everyone in the group.


Charm Person

Usage: cast 'charm person' <victim>
Accumulative: No
Duration: Several days depending on how intelligent the victim is.
Level: Level 14 magic user.
Save: Versus psionic to resist the charm

Is is not possible to charm anyone that is already charmed, if you're charmed yourself, or if the person is higher level than you.

There is also a restriction based on how many hit-points the one you try to charm have, versus how many hit-points you have. Some monster and npc,
just are to powerful for you to handle.

The victim gets a saving throw versus "paralysation".

A charmed person will follow you, and not be able to attack you, you can order charmed person using the order command. You will only be able to
charm playerkillers if and only if you have declared yourself a playerkiller. Thus you will not be able to charm a non-playerkiller regardless of your own status.

The duration is 432/player's Intelligence or 432/npc's Level, if of course you are successful with your charm.


Identify

Usage: cast 'identify' <object>
Accumulative: -
Duration: Instantaneous
Level: Level 14 magic user

This spell will let you know some stats about the object in question. Also, your skill of identifying will increase with your levels, and it might be harder to fully understand items that are above your level.


Fireball

Usage: cast 'fireball' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 15 magic user
Save: Versus fire for half damage

This is a powerful spell that launches a fiery ball at a target. On contact with the target, the ball explodes and engulfs them in roasting flames.


Alarm

Usage: cast 'alarm'
Accumulative: -
Duration: Until caster runs out of mana or types "blink".
Level: Level 15 magic user

Every time someone moves into the place you cast this spell you will be notified. It costs mana constantly to uphold it.


Weakness

Usage: cast 'weakness' <victim>
Accumulative: No
Duration: 1 hour per 2 levels
Level: Level 17 magic user

The weakness spell will let you weaken your opponent by reducing their strength stat. The amount that your victims strength is reduced by varies.


Continual Light

Usage: cast 'continual light'
Accumulative: -
Duration: Instantaneous
Level: Level 17 magic user

This spell will create a ball of the purest light one can imagine that will never expire. But to create such a bright light the spell will consume 10,000 gold coins as a material component.


Far Vision

Usage: cast 'far vision' <victim/object>
Accumulative: -
Duration: Instantaneous
Level: Level 20 magic user

This spell lets you take a peek at the location of the victim or object.


Detect Good

Usage: cast 'detect good' [self]
Accumulative: No, but renewable.
Duration: 1 hour per 2 levels/Until quit
Level: Level 20 magic user

This spell will enable you to see the white aura surrounding good creatures and items.


Mind Share

Usage: cast 'mind share' <victim>
Accumulative: No
Duration: Until movement/fighting/quit
Level: Level 20 magic user

This spell lets you link your mind to a victim's in order to cast group spells. If you or the victim quits, moves or engages in combat the link will break. You can only assist in casting spells you have the right level for, i.e. a level 20 cannot assist in casting a level 65 spell.


Remove Greater Curse

Usage: cast 'remove greater curse' <victim/object>
Accumulative: No
Duration: Instantaneous
Level: Level 23 magic user

This spell will let you remove a greater curse placed on a person or on an object.


Sun Blast

Usage: cast 'sun blast' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 25 magic user
Save: None

This is a powerful spell that is better than fireball, because the victim doesn't get a saving throw, to avoid some of the damage. The spell fires a ray of focused sunlight at the victim.


Sleep

Usage: cast 'sleep' <person>
Accumulative: Yes (duration)
Duration: 4 hours + one hour per level
Level: Level 27 magic user
Save: Versus psionic to stay awake

If failing saving throw versus spell, the person will feel dizzy. If you do it again he will feel so dizzy that he falls asleep. A person who is affected by sleep can only be awakened if attacked.


Feeble Mind

Usage: cast 'feeble mind' <victim>
Accumulative: No
Duration: Level dependent
Level: Level 30 magic user

The Feeble Mind spell will lower the victim's intelligence and the victim will also loose some of its casting ability.


Barkskin

Usage: cast 'barkskin' [self]
Accumulative: No, but renewable.
Duration: Level dependent/Until quit
Level: Level 30 magic user

The Barkskin spell will improve your AC by 30.


Tarnish

Usage: cast 'tarnish' <obj>
Accumulative: No
Duration: Depends on the number of persons who co-operate in casting
Level: Level 30 magic user

This group spell can only be cast when the world is evil. It can only be cast on non-magical weapons and if successful the weapon will do considerably more damage to good targets for a while. The weapon will eventually be destroyed as the power of the spell consumes it.


Ice Missile

Usage: cast 'ice missile' <victim>
Accumulative: -
Duration: Instantaneous.
Level: Level 30 magic user
Save: Versus cold

At last a secret has been smuggled out from the laboratories of Glorath. The Ice Mage Glorath, once the most feared mage in the lands, retired to the highest mountains to continue delving into the arcane powers hidden within the ice. One of his most deadly spells was the 'ice missile', a powerful ball of ice that, when cast against an opponent, caused instant frostbite to the victim. The thief Jarothan sole into his caverns one night and stole the spell book containing the spell, bringing once again into the lands that which was thought lost forever.


Demon Fire

Usage: cast 'demon fire' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 35 magic user
Save: None

This is a powerful spell as it summons a blast of the fire that demons are spawned from to erupt around the target, roasting them alive!


Recharge

Usage: cast 'recharge' <object>
Accumulative: Yes
Duration: Permanent
Level: Level 35 magic user

With this spell you can recharge a wand or staff. This is a risky operation, however, as it may become over-strained and explode. The chance of a successful recharge is greater the more charges there are left, and knowledge of the spell in the item will also make the operation easier. Usually only a limited number of rechargings can be made before an item becomes totally powerless, but it has been heard that this is not always so.


Freeze Time

Usage: cast 'freeze time' scale
Accumulative: No
Duration: Depends on the number of persons who co-operate in casting
Level: Level 65 magic user (group spell)

This group spell lets you lock the world alignment for some time. This means donations will not have any effect on the world alignment and it will not move towards balance automatically for some time. It can only be cast on the scale in Riversy.


Dispel Magic

Usage: cast 'dispel magic' <victim/object>
Accumulative: -
Duration: Instantaneous
Level: Level 40 magic user

Dispel magic will remove the effects of magic from the victim or object at which the spell is targeted at.

Note: This spell has been known to destroy magic items.


Ancient Name

Usage: cast 'ancient name'
Accumulative: -
Duration: Instantaneous
Level: Level 40 magic user

The ancient spell will enlighten you and let you know the ancient name of that specific location you are at, but only if you are familiar with the surrounding area.

The name sounds unique to everyone trying to get it.


Meteor Swarm

Usage: cast 'meteor swarm'
Accumulative: -
Duration: Instantaneous.
Level: Level 45 Magic User
Save: None

This spell will will call forth some meteors that will inflict damage upon all monsters in the room.

Note: You cannot cast this spell if there are playerkillers in the room, unless of course you are a playerkiller yourself.


Mana Transfer

Usage: cast 'mana transfer' <victim>
Accumulative: -
Duration: Instantaneous
Level: Level 45 magic user

For a long time spell casters have been searching for ways to aid each other in the recovery from long fights. It took centuries to refine the skills required for such a difficult task, and still it is not perfect. This spell will allow the caster to transfer some of his or her magical essence to another being.


Hell Fire

Usage: cast 'hell fire' <victim>
Accumulative: -
Duration: Instantaneous.
Level: Level 45 magic user.
Save: None

This spell will make the victim suffer by engulfing them in from fire from hell. Being something from below it is quite some spell, doing a lot of damage with no saving throw.


Teleport Group

Usage: cast 'teleport group'
Accumulative: -
Duration: Instantaneous
Level: Level 50 magic user

This spell will teleport all members of the casters group to a randomly chosen place.

NOTE: Due to misuse it is now only possible to cast this spell on yourself.


Stone Skin

Usage: cast 'stone skin' [self]
Accumulative: No, but renewable.
Duration: Level dependent/Until quit
Level: Level 50 magic user

The stone skin spell will improve your AC by 40.


Fire Gate

Usage: cast 'fire gate' <victim>
Accumulative: -
Duration: One tick, or until one of the casters enters the gate, moves or is engaged in combat.
Level: Level 50 magic user.
Save: None

This spell lets two mages open a gate through the magical spheres. The first mage casts the spell at the second mage, who then has to respond in order to open the gate. When others walk through they are damaged a little.


Portal

Usage: cast 'portal' <the ancient name of the location>
Accumulative: -
Duration: Instantaneous
Level: Level 55 magic user

The portal spell will open up a portal to another location in the realm. You will need to know the ancient name of that location to make it succeed.


Fire Strike

Usage : cast 'fire strike' <victim>
Accumulative: -
Duration : Instantaneous.
Level: Level 55 magic user.
Save: None

This spell hits the target with a ray of flame that burns hotter than the fires of hell!


Fire Blast

Usage: cast 'fire blast' <victim>
Accumulative: -
Duration: Instantaneous.
Level: Level 65 magic user.
Save: None

This spell will make the victim suffer from a blast of fire so hot, it is like being thrown into the sun itself! It is one of the most powerful spells a magic user can cast.


Mental Strike

Usage: cast 'mental strike' <victim>
Accumulative: -
Duration: Instantaneous.
Level: 70 magic user.
Save: Versus psionic for half damage

This spell will make the victim suffer both mentally and physically. It is the most powerful offensive spell a magic user can cast.


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