Halflings are not very strong but their impressive agility makes up for this. They are by far the quickest of the races. They are resistant to magic in general, although not as much as the dwarves. Default skills are steal and pick lock.Halflings grow to about 3' 5" tall, although the tallfellow subrace who live in the southern regions can grow to about 4' 2", and they look a little like human children on first glance, until one sees the maturity to their features. Halflings live slightly longer than humans, but are far less driven then their taller kin, preferring the quiet life. Adventurers are of course the notable exceptions to this rule.
Halflings start the game in Riversy.
Statistics of the Halfling Race
Strength: 14 (-4)
Dexterity: 24 (+6)
HP/Mana/Movement: No Adjustment.
HP/Mana/Movement Regeneration: +20% Hit Point Regeneration.
Saving Throws: +10 vs Cold. +10 vs Fire. +10 vs Lightning. +10 vs Chemical. +10 vs Psionic.
Notes: Halflings start the game at 0 Alignment (Neutral). Halflings cannot be Magic-Users. Halflings cannot wield 2-handed weapons.
Back to the Classes and Races page:
Back to the main page: