Elves are a bit weaker than the other races and their stamina is not so good either. They're a lot older and since they're usually more intelligent than others they're almost immune to psionic magic (i.e. charm and sleep). Default skills are first aid and sneak (which only works in forests). Some creatures of evil races will attack elves on sight. Elves only gain exp if hitting or killing non-good targets and if they stay good aligned. Though the majority of the elves departed Austin to sail to their homeland of Elethrin in 1511, the elves that players can play represent those that refused to leave the world behind, and instead choose to stay for some reason or another.

Elves start the game in Riversy.

Statistics of the Elven Race

Strength: 16 (-2)
Intelligence: 22 (+4)
Wisdom: 22 (+4)
Dexterity: 20 (+2)
Constitution: 14 (-4)
Age: 85/400
HP/Mana/Movement: -2% Hit Points, +5% Mana.
HP/Mana/Movement Regeneration: -20% Hit Point Regeneration.
Saving Throws: -50 vs Chemical. +50 vs Psionic.
Notes: Elves start the game at 1000 Alignment (Good). Elves cannot become evil, and gain no experience from killing good-aligned creatures.


Back to the Classes and Races page:
Back to the main page: