Cleric Spells


Armor

Usage : cast 'armor' [self]
Accumulative: No, but renewable.
Duration : 24 Hours/Until quit
Level : Level 1 cleric

The Armor spell will improve your AC by 20.


Cure Light

Usage : cast 'cure light' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 1 cleric

This spell cures 1d8 hit-points of damage.


Create Water

Usage : cast 'create water' <drink container>
Accumulative: No
Duration : Instantaneous
Level : Level 2 cleric

Expect disastrous results if cast upon a drink container which contains another liquid than water. Empty water containers will be filled depending on the level of the caster.

Double amount of water will be created if it is raining (or worse).


Detect Poison

Usage : cast 'detect poison' (victim | food | drink)
Accumulative: -
Duration : Instantaneous
Level : Level 2 cleric

Cast on food or drinks (containers) you will be able to sense if it is poisoned. This spell also reveal if a person has been poisoned.


Purify Food And Water

Usage : cast 'purify food and water' <object>
Accumulative: -
Duration : Instantaneous
Level : Level 2 cleric

This spell will remove the the poison from food and water.


Create Food

Usage : cast 'create food'
Accumulative: -
Duration : Instantaneous
Level : Level 3 cleric

This spell instantly creates an edible magic mushroom. The mushroom will keep you satisfied for the next (5+level) hours, up to a maximum of 24.


Detect Magic

Usage : cast 'detect magic' [self]
Accumulative: No, but renewable.
Duration : 5 hours per level/Until quit
Level 3 cleric

This spell will let you see the magical aura surrounding magical objects.


Aid

Usage : cast 'aid' <victim>
Accumulative: No
Duration : 24 hours/Until quit
Level : Level 3 cleric

This spell will increase the maximum hit-points with an amount depending upon the experience of the caster.


Cure Blind

Usage : cast 'cure blind' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 4 cleric

This spell will cure a person blinded by the "blindness" spell, it cannot remove blindness caused by for example cursed items.


Detect Evil

Usage : cast 'detect evil' [self]
Accumulative: No, but renewable.
Duration : 2 hours per level/Until quit
Level : Level 4 cleric

Detect evil will enable you to see the black aura surrounding evil persons and items.


Faerie Fire

Usage : cast 'faerie fire' <victim>
Accumulative: No
Duration : Level dependent
Level 4 cleric

The Faerie Fire spell will make it easier to hit the victim.


Bless

Usage : cast 'bless' <victim or object>
Accumulative: No, but renewable.
Duration : 6 Hours/Until quit, permanent for objects.
Level : Level 5 cleric

Bless on a victim will improve the victims saving throw versus spells by 1, and furthermore improve the hitroll by 1.

Bless on an item currently has no defined action. It is only possible to bless non-evil items, and the object blessed may weight no more than five pounds per level of caster.


Detect Invisibility

Usage : cast 'detect invisibility' [self]
Accumulative: No, but renewable.
Duration : 5 hours per level
Level 5 cleric

This spell enables you to see invisible items and beings.


Cure Serious

Usage : cast 'cure serious' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 5 cleric

This spell cures 2d8+1 hit-points of damage.


Blindness

Usage : cast 'blindness' <victim>
Accumulative: No.
Duration : 1 hour.
Level 6 cleric
Save : Versus psionic to avoid being blinded.

Blindness will blind a victim failing its saving throw. A blinded person will have -4 penalty to hitroll and a penalty of +40 on AC.


Protection From Evil

Usage : cast 'protection from evil' [self]
Accumulative: No
Duration : 24 hours/Until quit
Level : Level 6 cleric

This spell makes you more protected against evil creatures. It have been known to have very dangerous effects to be of the same alignment as the spell should protect you against.


Investigate Aura

Usage : cast 'investigate aura' <victim>
Accumulative: -
Duration : Instantaneous
Level 6 cleric

This spell will provide the caster with knowledge about what spells, and their duration at higher level, are cast on the victim.


Know Alignment

Usage : cast 'know alignment'
Accumulative: -
Duration : Instantaneous
Level : Level 6 cleric

This spell will, unless the victim makes its save, let you take a peek at the very soul of the victim, therefore informing the caster of the victim's alignment.


Earthquake

Usage : cast 'earthquake'
Accumulative: -
Duration : Instantaneous
Level : Level 7 cleric

This spell will damage everybody in the room, including hidden and invisible beings (except the caster) by 1d8+level of caster hit-points.

Note: You cannot use this spell, if a playerkiller is in the same room as you, except of course if you are a playerkiller too.


Sense Life

Usage : cast 'sense life' [self]
Accumulative: No
Duration : 5 hours per level/Until quit
Level : Level 7 cleric

This spell will enable you to sense hidden life forms in a room. Invisible persons are also considered hidden.


Protection From Good

Usage : cast 'protection from good' [self]
Accumulative: No
Duration : 24 hours/Until quit
Level : Level 7 cleric

This spell makes you more protected against good creatures. It has been known to have very dangerous effects to be of the same alignment as what spell should protect you against.


Poison

Usage : cast 'poison' <victim | food | drink>
Accumulative: Yes on persons.
Duration : 2 * level hours, permanent on food and drinks.
Level : Level 8 cleric

Casting poison on food or drink (containers) will poison it. Eating poisoned food/drinks will poison the person eating or drinking.

A person who is poisoned will suffer 2 points of damage every hour, and gain less hit-points than usual.


Summon

Usage : cast 'summon' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 8 cleric
Save : Versus spells to refuse the summon

Will summon a person of the name spoken. It is not possible to summon someone of three or more levels above yourself. It is not possible to summon a non playerkiller, if he/she does not want to be summoned.

If you wish to be summoned you can remove your resistance by using the command "nosummon" until it says you will not attempt to resist any summons.

Be careful when trying to summon a victim that is fighting.


Blade Barrier

Usage : cast 'blade barrier' <victim>
Accumulative: No, but renewable.
Duration : 10 hours/Until quit
Level : Level 8 cleric

This spell creates a whirling barrier around the victims body. This will offer protection from attacks.


Cure Critic

Usage : cast 'cure critic' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 9 cleric

This spell cures 3d8+3 hit-points of damage.


Remove Poison

Usage : cast 'remove poison' <victim | food | drink>
Accumulative: -
Duration : Instantaneous
Level : Level 9 cleric

Will remove poison on one person, one piece of food or one container of liquid.


Detect Neutral

Usage : cast 'detect neutral' [self]
Accumulative: No, but renewable.
Duration : 1 hour per level/Until quit
Level : Level 9 cleric

Detect neutral will enable you to see the red aura surrounding neutral persons and items.


Protection From Neutral

Usage : cast 'protection from neutral' [self]
Accumulative: No
Duration : 24 hours/Until quit
Level : Level 9 cleric

This spell makes you more protected against neutral creatures. It has been known to have very dangerous effects to be of the same alignment as what the spell should protect you against.


Dispel Evil

Usage : cast 'dispel evil' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 10 cleric.
Save : Special

This spell will only affect evil creatures. An evil person of level less than caster will suffer 100 damage points, without saving throw.

If the victim is higher or equal level to caster, the spell will inflict (caster level)xd4 damage points, saving throw versus half damage.


Shield

Usage : cast 'shield' <victim>
Accumulative: No, but renewable.
Duration : 24 hours/Until quit
Level 10 cleric

This spell will create a magic shield around you which will make you safer from physical as well as from magical attacks.


Refresh

Usage : cast 'refresh' <target>
Accumulative: -
Duration : Instantaneous
Level 10 cleric

This spell will remove all signs of tiredness from the target's feet.


Word Of Recall

Usage : cast 'word of recall'
Accumulative: -
Duration : Instantaneous
Level : Level 11 cleric

The caster will be transferred back to his sanctuary. The casters sanctuary is either Riversy Temple, Grimstead Temple, or a rented Player House (if they have one).


Bless Group

Usage : cast 'bless group' <victim>
Accumulative: No, but renewable.
Duration : 6 hours/Until quit
Level : Level 11 cleric

This spell will bless all members of the victims group if cast on the leader in the group.


Sense Corpse

Usage : cast 'sense corpse' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 11 cleric

When you cast this on the victim (who can be yourself) the victim will get some information about where his items he wore last time he died are. The quality of the information depends on your level, the objects' level, his level and is in general random. He can thus get better information if you cast it twice.


Call Lightning

Usage : cast 'call lightning' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 12 cleric
Save : Versus spell for half damage

This spell will use the "force of nature" to make a lightning strike on the victim. It is therefore only possible to call lightning outside in rainy weather or worse.

This spell will inflict (level)xd8 points of damage, up to a maximum of 15d8 damage points.


Remove Curse

Usage : cast 'remove curse' <person | object>
Accumulative: -
Duration : Instantaneous
Level : Level 12 cleric

Will remove a curse on carried objects or any persons in the room.


Far Sight

Usage : cast 'far sight' <victim>
Accumulative: -
Duration : Instantaneous
Level 12 cleric

This spell lets you take a peek at the victim, what he looks like, both appearance and equipment, that is if the victim isn't too powerful compared to the caster.


Control Weather

Usage : cast 'control weather' better / worse
Accumulative: Yes
Duration : -
Level 13 cleric

This spell will change the "course" of the current weather.


Sanctuary

Usage : cast 'sanctuary' <victim>
Accumulative: No, but renewable.
Duration : 3 hours/Until quit
Level : Level 13 cleric

When you're protected by sanctuary, your opponents do less damage to you than normally. This protection also counts for spells.


Heal

Usage : cast 'heal' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 14 cleric

Heal will heal all the hit-points from a person, except 1d4 points. There is a random limit around 100 hitpoints healed though. A victim who is blinded will also be cured by the heal spell.


Dispel Good

Usage : cast 'dispel good' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 14 cleric
Save : Special

This spell will only affect good creatures. A good person of level less than caster will suffer 100 damage points, without saving throw.

If the victim is higher or equal level to caster, the spell will inflict (caster level)xd4 damage points, saving throw versus half damage.


Harm

Usage : cast 'harm' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 15 cleric
Save : Versus spell for half damage

This spell removes all but 1d4 hit-points from the victim. The maximum number of damage points are 100. It is not possible to kill using this spell (but almost).


Refresh Group

Usage : cast 'refresh group' <victim>
Accumulative: -
Duration : Instantaneous
Level 15 cleric

This spell will remove all signs of tiredness in the feet of the victims group.


Remove Greater Curse

Usage : cast 'remove greater curse' <victim/object>
Accumulative: No
Duration : Instantaneous
Level : Level 17 cleric

This spell will let you remove the curse placed on a person or on an object.


Detect Good

Usage : cast 'detect good' [self]
Accumulative: No, but renewable.
Duration : 1 hour per 2 levels/Until quit
Level : Level 17 cleric

Detect good will enable you to see the white aura surrounding good persons and items.


Death Walk

Usage : cast 'death walk' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 18 cleric

This spell will send the victim back to its previous life. It will only work if the victim's corpse has not yet dissolved. If successful the victim will be moved to his (last) corpse, everything in the corpse will be moved to the victim and the corpse will be removed. It only works on players.


Cure Group

Usage : cast 'cure group'
Accumulative: -
Duration : Instantaneous
Level : Level 20 cleric

This spell cures 8d10+20 hit-points, which is equally divided between the members of the group.


Flame Strike

Usage : cast 'flame strike' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 20 cleric
Save : None

When the cleric casts this spell, a ray of fire comes forth from the clerics finger and hits the victim with immense power.


Mind Share

Usage : cast 'mind share' <victim>
Accumulative: No
Duration : Until movement/fighting/quit
Level : Level 20 cleric


This spell lets you link your mind to a victim's in order to cast group spells. If you or the victim quits, moves or engages in combat the link will break. You can only assist in casting spells you have the right level for, i.e. a level 20 cannot assist in casting a level 65 spell.


Weakness

Usage : cast 'weakness' <victim>
Accumulative: No
Duration : 1 hour per 2 levels
Level : Level 17 magic user
Level 23 cleric

The weakness spell will let you weaken your opponent.


Curse

Usage : cast 'curse' (victim | object)
Accumulative: No
Duration : 7 Days, permanent on objects.
Level 25 cleric
Save : Versus spells to avoid the effects of the curse

Curse cast on a person that fails the saving throw, will reduce the hitroll by one, and reduce the saving throw versus paralysation by one.


Wither

Usage : cast 'wither' <victim>
Accumulative: -
Duration : 1 + (level of caster / 4) hours
Level : Level 25 cleric
Save : Versus spells will negate effects

This spell will make your opponent crumble like trees in a mighty storm. The spell will affect your opponents age, strength and AC in a (for you) nice way.


Continual Light

Usage : cast 'continual light'
Accumulative: -
Duration : Instantaneous
Level 27 cleric

This spell will create a ball of the purest light one can imagine. But to create such a bright light you need to spend 10000 coins on it.


Animate Dead

Usage : cast 'animate dead' <corpse>
Accumulative: see below
Duration : The undeads will stay "alive" for level/2 hours.
Level : Level 30 cleric

The spell makes a zombie from the corpse who will follow you anywhere. You can then order the zombie to do anything you want. If you quit in the meantime, the zombie will no longer obey orders from you, or for that matter from anyone else.

NOTE: This spell has still not reached its final state. Changes in the above must be expected.


Regenerate

Usage : cast 'regenerate' <victim>
Accumulative: -
Duration : Level of caster/10
Level : Level 30 cleric

This spell lets the victim regain hitpoints, mana and moves faster. However you will also need to eat and drink more. The spell wears off if you're either not resting/sleeping or you are hungry/thirsty at tick.


Group Word Of Recall

Usage : cast 'group word of recall' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 35 cleric

This spell will transport all members of the victims group to their hometown. All players hometown is currently either Riversy or Grimstead. The whole group will be transported to the designated hometown of the caster.


Barkskin

Usage : cast 'barkskin' [self]
Accumulative: No, but renewable.
Duration : Level dependent/Until quit
Level 35 cleric

The Barkskin spell will improve your AC by 30.


Release Time

Usage : cast 'release time' scale
Accumulative: No
Duration : Instantaneous
Level : Level 65 cleric (group spell)

This group spell makes the world alignment start moving again. It can only be cast on the scale in Riversy. It has the opposite effect to the Magic User spell Freeze Time.


Raise Health

Usage : cast 'raise health' <victim>
Accumulative: No
Duration : Instantaneous
Level : Level 40 cleric

Raise health will heal all the hit-points from a person, except 1d4 points. A maximum of 200 points can be healed. A victim who is poisoned will also be cured by the raise health spell.


Ancient Name

Usage : cast 'ancient name'
Accumulative: -
Duration : Instantaneous
Level 40 cleric

The ancient spell will enlighten you and let you know the ancient name of that specific location you are at, but only if you are familiar with the surrounding area.

The name sounds unique to everyone trying to get it.


Resurrect

Usage : cast 'resurrect' <corpse>
Accumulative: -
Duration : Instantaneous
Level : Level 40 cleric

This spell will make a corpse come alive. It will only work if the victim is praying in the Temple of Riversy and if the corpse has not yet dissolved. It will move the victim to the corpse, move everything from the corpse to the victim and remove the corpse. It only works on players' corpses.


Recharge

Usage : cast 'recharge' <object>
Accumulative: Yes
Duration : Permanent
Level 45 cleric

With this spell you can recharge a wand or staff. This is a risky operation, however, as it may become over-strained and explode. The chance of a successful recharge is greater the more charges there are left, and knowledge of the spell in the item will also make the operation easier. Usually only a limited number of rechargings can be made before an item becomes totally powerless, but it has been heard that this is not always so.


Far Vision

Usage : cast 'far vision' <victim/object>
Accumulative: -
Duration : Instantaneous
Level 45 cleric

This spell lets you take a peek at the location of the victim or object.


Vampirism

Usage : cast 'vampirism' <victim>
Accumulative: -
Duration : Instantaneous.
Level : Level 45 cleric
Save : Psionic

A few decades ago a young, strong cleric began to research in the old arcane dark magics of the evil gods. Ten years it took him to create this spell. But the sacrifices that this young cleric made for this powerful spell is beyond anyones understanding. If you ever see him you will instantly know, as his old, fragile body is held up only by a long slender staff, and his eyes reflect the immense power he now possesses. Use this spell with care, as the taint of evil will infect your every vein. And the cost of it may be fatal..


Dispel Magic

Usage : cast 'dispel magic' <victim/object>
Accumulative: -
Duration : Instantaneous
Level 50 cleric

Dispel magic will remove the effects of magic from the victim or object at which the spell is targeted at.

WARNING: This spell have been known to destroy magic items.


Mana Transfer

Usage : cast 'mana transfer' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 50 cleric

For a long time spell casters have been searching for ways to aid each other in the recovery from long fights. It took centuries to refine the skills required for such a difficult task, and still it is not perfect. This spell will allow the caster to transfer some of his or her magical essence to another being.


Exorcism

Usage : cast 'exorcism' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 50 cleric

Exorcism only works at evil targets. You must be good-aligned to cast it with any measure of success. Should the exorcism succeed, the victim's soul is ripped in twain. The damage factors include caster and target level as well as their respective alignments.


Feeblemind

Usage : cast 'feeblemind' <victim>
Accumulative: No
Duration : Level dependent
Level 55 cleric

The Feeblemind spell will make the victim's intelligence lower and the victim will also loose some of its casting ability.


Greater Curse

Usage : cast 'greater curse' (victim | object)
Accumulative: No
Duration : Half a day, permanent on objects.
Level 55 cleric
Save : Versus spells to avoid being seriously cursed

Greater curse cast on a person that fails the saving throw, will reduce the hitroll, and reduce the saving throw versus paralysation. The reduction is level dependent.


Restore Health

Usage : cast 'restore health' <victim>
Accumulative: No
Duration : Instantaneous
Level : Level 60 cleric

Restore health will heal all the hit-points from a person, except 1d4 points. Maximum 300 points can be healed. A victim who is poisoned and/or blinded will also be cured by the restore health spell.


Portal

Usage : cast 'portal' <the ancient name of the location>
Accumulative: -
Duration : Instantaneous
Level 65 cleric

The portal spell will open op a portal to another location in the realm. You will need the ancient name of that location to make it succeed.


Identify

Usage : cast 'identify' <object>
Accumulative: -
Duration : Instantaneous
Level 70 cleric

This spell will let you know some stats about the object in question.


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