Cleric Spells
Usage : cast 'armor' [self]
Accumulative: No, but renewable.
Duration : 24 Hours/Until quit
Level : Level 1 cleric
The Armor spell will improve your AC by 20.
Usage : cast 'cure light' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 1 cleric
This spell cures 1d8 hit-points of damage.
Usage : cast 'create water' <drink container>
Accumulative: No
Duration : Instantaneous
Level : Level 2 cleric
Expect disastrous results if cast upon a drink container which
contains another liquid than water. Empty water containers will
be filled depending on the level of the caster.
Double amount of water will be created if it is raining (or
worse).
Usage : cast 'detect poison' (victim | food | drink)
Accumulative: -
Duration : Instantaneous
Level : Level 2 cleric
Cast on food or drinks (containers) you will be able to sense if
it is poisoned. This spell also reveal if a person has been
poisoned.
Usage : cast 'purify food and water' <object>
Accumulative: -
Duration : Instantaneous
Level : Level 2 cleric
This spell will remove the the poison from food and water.
Usage : cast 'create food'
Accumulative: -
Duration : Instantaneous
Level : Level 3 cleric
This spell instantly creates an edible magic mushroom. The
mushroom will keep you satisfied for the next (5+level) hours, up
to a maximum of 24.
Usage : cast 'detect magic' [self]
Accumulative: No, but renewable.
Duration : 5 hours per level/Until quit
Level 3 cleric
This spell will let you see the magical aura surrounding magical
objects.
Usage : cast 'aid' <victim>
Accumulative: No
Duration : 24 hours/Until quit
Level : Level 3 cleric
This spell will increase the maximum hit-points with an amount
depending upon the experience of the caster.
Usage : cast 'cure blind' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 4 cleric
This spell will cure a person blinded by the
"blindness" spell, it cannot remove blindness caused by
for example cursed items.
Usage : cast 'detect evil' [self]
Accumulative: No, but renewable.
Duration : 2 hours per level/Until quit
Level : Level 4 cleric
Detect evil will enable you to see the black aura surrounding
evil persons and items.
Usage : cast 'faerie fire' <victim>
Accumulative: No
Duration : Level dependent
Level 4 cleric
The Faerie Fire spell will make it easier to hit the victim.
Usage : cast 'bless' <victim or object>
Accumulative: No, but renewable.
Duration : 6 Hours/Until quit, permanent for objects.
Level : Level 5 cleric
Bless on a victim will improve the victims saving throw versus
spells by 1, and furthermore improve the hitroll by 1.
Bless on an item currently has no defined action. It is only
possible to bless non-evil items, and the object blessed may
weight no more than five pounds per level of caster.
Usage : cast 'detect invisibility' [self]
Accumulative: No, but renewable.
Duration : 5 hours per level
Level 5 cleric
This spell enables you to see invisible items and beings.
Usage : cast 'cure serious' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 5 cleric
This spell cures 2d8+1 hit-points of damage.
Usage : cast 'blindness' <victim>
Accumulative: No.
Duration : 1 hour.
Level 6 cleric
Save : Versus psionic to avoid being blinded.
Blindness will blind a victim failing its saving throw. A blinded
person will have -4 penalty to hitroll and a penalty of +40 on
AC.
Usage : cast 'protection from evil' [self]
Accumulative: No
Duration : 24 hours/Until quit
Level : Level 6 cleric
This spell makes you more protected against evil creatures. It
have been known to have very dangerous effects to be of the same
alignment as the spell should protect you against.
Usage : cast 'investigate aura' <victim>
Accumulative: -
Duration : Instantaneous
Level 6 cleric
This spell will provide the caster with knowledge about what
spells, and their duration at higher level, are cast on the
victim.
Usage : cast 'know alignment'
Accumulative: -
Duration : Instantaneous
Level : Level 6 cleric
This spell will, unless the victim makes its save, let you take a
peek at the very soul of the victim, therefore informing the
caster of the victim's alignment.
Usage : cast 'earthquake'
Accumulative: -
Duration : Instantaneous
Level : Level 7 cleric
This spell will damage everybody in the room, including hidden
and invisible beings (except the caster) by 1d8+level of caster
hit-points.
Note: You cannot use this spell, if a playerkiller is in the same
room as you, except of course if you are a playerkiller too.
Usage : cast 'sense life' [self]
Accumulative: No
Duration : 5 hours per level/Until quit
Level : Level 7 cleric
This spell will enable you to sense hidden life forms in a room.
Invisible persons are also considered hidden.
Usage : cast 'protection from good' [self]
Accumulative: No
Duration : 24 hours/Until quit
Level : Level 7 cleric
This spell makes you more protected against good creatures. It
has been known to have very dangerous effects to be of the same
alignment as what spell should protect you against.
Usage : cast 'poison' <victim | food | drink>
Accumulative: Yes on persons.
Duration : 2 * level hours, permanent on food and drinks.
Level : Level 8 cleric
Casting poison on food or drink (containers) will poison it.
Eating poisoned food/drinks will poison the person eating or
drinking.
A person who is poisoned will suffer 2 points of damage every
hour, and gain less hit-points than usual.
Usage : cast 'summon' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 8 cleric
Save : Versus spells to refuse the summon
Will summon a person of the name spoken. It is not possible to
summon someone of three or more levels above yourself. It is not
possible to summon a non playerkiller, if he/she does not want to
be summoned.
If you wish to be summoned you can remove your resistance by
using the command "nosummon" until it says you will not
attempt to resist any summons.
Be careful when trying to summon a victim that is fighting.
Usage : cast 'blade barrier' <victim>
Accumulative: No, but renewable.
Duration : 10 hours/Until quit
Level : Level 8 cleric
This spell creates a whirling barrier around the victims body.
This will offer protection from attacks.
Usage : cast 'cure critic' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 9 cleric
This spell cures 3d8+3 hit-points of damage.
Usage : cast 'remove poison' <victim | food | drink>
Accumulative: -
Duration : Instantaneous
Level : Level 9 cleric
Will remove poison on one person, one piece of food or one
container of liquid.
Usage : cast 'detect neutral' [self]
Accumulative: No, but renewable.
Duration : 1 hour per level/Until quit
Level : Level 9 cleric
Detect neutral will enable you to see the red aura surrounding
neutral persons and items.
Usage : cast 'protection from neutral' [self]
Accumulative: No
Duration : 24 hours/Until quit
Level : Level 9 cleric
This spell makes you more protected against neutral creatures. It
has been known to have very dangerous effects to be of the same
alignment as what the spell should protect you against.
Usage : cast 'dispel evil' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 10 cleric.
Save : Special
This spell will only affect evil creatures. An evil person of
level less than caster will suffer 100 damage points, without
saving throw.
If the victim is higher or equal level to caster, the spell will
inflict (caster level)xd4 damage points, saving throw versus half
damage.
Usage : cast 'shield' <victim>
Accumulative: No, but renewable.
Duration : 24 hours/Until quit
Level 10 cleric
This spell will create a magic shield around you which will make
you safer from physical as well as from magical attacks.
Usage : cast 'refresh' <target>
Accumulative: -
Duration : Instantaneous
Level 10 cleric
This spell will remove all signs of tiredness from the target's
feet.
Usage : cast 'word of recall'
Accumulative: -
Duration : Instantaneous
Level : Level 11 cleric
The caster will be transferred back to his sanctuary. The casters
sanctuary is either Riversy Temple, Grimstead Temple, or a rented
Player House (if they have one).
Usage : cast 'bless group' <victim>
Accumulative: No, but renewable.
Duration : 6 hours/Until quit
Level : Level 11 cleric
This spell will bless all members of the victims group if cast on
the leader in the group.
Usage : cast 'sense corpse' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 11 cleric
When you cast this on the victim (who can be yourself) the victim
will get some information about where his items he wore last time
he died are. The quality of the information depends on your
level, the objects' level, his level and is in general random. He
can thus get better information if you cast it twice.
Usage : cast 'call lightning' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 12 cleric
Save : Versus spell for half damage
This spell will use the "force of nature" to make a
lightning strike on the victim. It is therefore only possible to
call lightning outside in rainy weather or worse.
This spell will inflict (level)xd8 points of damage, up to a
maximum of 15d8 damage points.
Usage : cast 'remove curse' <person | object>
Accumulative: -
Duration : Instantaneous
Level : Level 12 cleric
Will remove a curse on carried objects or any persons in the
room.
Usage : cast 'far sight' <victim>
Accumulative: -
Duration : Instantaneous
Level 12 cleric
This spell lets you take a peek at the victim, what he looks
like, both appearance and equipment, that is if the victim isn't
too powerful compared to the caster.
Usage : cast 'control weather' better / worse
Accumulative: Yes
Duration : -
Level 13 cleric
This spell will change the "course" of the current
weather.
Usage : cast 'sanctuary' <victim>
Accumulative: No, but renewable.
Duration : 3 hours/Until quit
Level : Level 13 cleric
When you're protected by sanctuary, your opponents do less damage
to you than normally. This protection also counts for spells.
Usage : cast 'heal' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 14 cleric
Heal will heal all the hit-points from a person, except 1d4
points. There is a random limit around 100 hitpoints healed
though. A victim who is blinded will also be cured by the heal
spell.
Usage : cast 'dispel good' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 14 cleric
Save : Special
This spell will only affect good creatures. A good person of
level less than caster will suffer 100 damage points, without
saving throw.
If the victim is higher or equal level to caster, the spell will
inflict (caster level)xd4 damage points, saving throw versus half
damage.
Usage : cast 'harm' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 15 cleric
Save : Versus spell for half damage
This spell removes all but 1d4 hit-points from the victim. The
maximum number of damage points are 100. It is not possible to
kill using this spell (but almost).
Usage : cast 'refresh group' <victim>
Accumulative: -
Duration : Instantaneous
Level 15 cleric
This spell will remove all signs of tiredness in the feet of the
victims group.
Usage : cast 'remove greater curse' <victim/object>
Accumulative: No
Duration : Instantaneous
Level : Level 17 cleric
This spell will let you remove the curse placed on a person or on
an object.
Usage : cast 'detect good' [self]
Accumulative: No, but renewable.
Duration : 1 hour per 2 levels/Until quit
Level : Level 17 cleric
Detect good will enable you to see the white aura surrounding
good persons and items.
Usage : cast 'death walk' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 18 cleric
This spell will send the victim back to its previous life. It
will only work if the victim's corpse has not yet dissolved. If
successful the victim will be moved to his (last) corpse,
everything in the corpse will be moved to the victim and the
corpse will be removed. It only works on players.
Usage : cast 'cure group'
Accumulative: -
Duration : Instantaneous
Level : Level 20 cleric
This spell cures 8d10+20 hit-points, which is equally divided
between the members of the group.
Usage : cast 'flame strike' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 20 cleric
Save : None
When the cleric casts this spell, a ray of fire comes forth from
the clerics finger and hits the victim with immense power.
Usage : cast 'mind share' <victim>
Accumulative: No
Duration : Until movement/fighting/quit
Level : Level 20 cleric
This spell lets you link your mind to a victim's in order to cast
group spells. If you or the victim quits, moves or engages in
combat the link will break. You can only assist in casting spells
you have the right level for, i.e. a level 20 cannot assist in
casting a level 65 spell.
Usage : cast 'weakness' <victim>
Accumulative: No
Duration : 1 hour per 2 levels
Level : Level 17 magic user
Level 23 cleric
The weakness spell will let you weaken your opponent.
Usage : cast 'curse' (victim | object)
Accumulative: No
Duration : 7 Days, permanent on objects.
Level 25 cleric
Save : Versus spells to avoid the effects of the curse
Curse cast on a person that fails the saving throw, will reduce
the hitroll by one, and reduce the saving throw versus
paralysation by one.
Usage : cast 'wither' <victim>
Accumulative: -
Duration : 1 + (level of caster / 4) hours
Level : Level 25 cleric
Save : Versus spells will negate effects
This spell will make your opponent crumble like trees in a mighty
storm. The spell will affect your opponents age, strength and AC
in a (for you) nice way.
Usage : cast 'continual light'
Accumulative: -
Duration : Instantaneous
Level 27 cleric
This spell will create a ball of the purest light one can
imagine. But to create such a bright light you need to spend
10000 coins on it.
Usage : cast 'animate dead' <corpse>
Accumulative: see below
Duration : The undeads will stay "alive" for level/2
hours.
Level : Level 30 cleric
The spell makes a zombie from the corpse who will follow you
anywhere. You can then order the zombie to do anything you want.
If you quit in the meantime, the zombie will no longer obey
orders from you, or for that matter from anyone else.
NOTE: This spell has still not reached its final state. Changes
in the above must be expected.
Usage : cast 'regenerate' <victim>
Accumulative: -
Duration : Level of caster/10
Level : Level 30 cleric
This spell lets the victim regain hitpoints, mana and moves
faster. However you will also need to eat and drink more. The
spell wears off if you're either not resting/sleeping or you are
hungry/thirsty at tick.
Usage : cast 'group word of recall' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 35 cleric
This spell will transport all members of the victims group to
their hometown. All players hometown is currently either Riversy
or Grimstead. The whole group will be transported to the
designated hometown of the caster.
Usage : cast 'barkskin' [self]
Accumulative: No, but renewable.
Duration : Level dependent/Until quit
Level 35 cleric
The Barkskin spell will improve your AC by 30.
Usage : cast 'release time' scale
Accumulative: No
Duration : Instantaneous
Level : Level 65 cleric (group spell)
This group spell makes the world alignment start moving again. It
can only be cast on the scale in Riversy. It has the opposite
effect to the Magic User spell Freeze Time.
Usage : cast 'raise health' <victim>
Accumulative: No
Duration : Instantaneous
Level : Level 40 cleric
Raise health will heal all the hit-points from a person, except
1d4 points. A maximum of 200 points can be healed. A victim who
is poisoned will also be cured by the raise health spell.
Usage : cast 'ancient name'
Accumulative: -
Duration : Instantaneous
Level 40 cleric
The ancient spell will enlighten you and let you know the ancient
name of that specific location you are at, but only if you are
familiar with the surrounding area.
The name sounds unique to everyone trying to get it.
Usage : cast 'recharge' <object>
Accumulative: Yes
Duration : Permanent
Level 45 cleric
With this spell you can recharge a wand or staff. This is a risky
operation, however, as it may become over-strained and explode.
The chance of a successful recharge is greater the more charges
there are left, and knowledge of the spell in the item will also
make the operation easier. Usually only a limited number of
rechargings can be made before an item becomes totally powerless,
but it has been heard that this is not always so.
Usage : cast 'far vision' <victim/object>
Accumulative: -
Duration : Instantaneous
Level 45 cleric
This spell lets you take a peek at the location of the victim or
object.
Usage : cast 'vampirism' <victim>
Accumulative: -
Duration : Instantaneous.
Level : Level 45 cleric
Save : Psionic
A few decades ago a young, strong cleric began to research in the
old arcane dark magics of the evil gods. Ten years it took him to
create this spell. But the sacrifices that this young cleric made
for this powerful spell is beyond anyones understanding. If you
ever see him you will instantly know, as his old, fragile body is
held up only by a long slender staff, and his eyes reflect the
immense power he now possesses. Use this spell with care, as the
taint of evil will infect your every vein. And the cost of it may
be fatal..
Usage : cast 'dispel magic' <victim/object>
Accumulative: -
Duration : Instantaneous
Level 50 cleric
Dispel magic will remove the effects of magic from the victim or
object at which the spell is targeted at.
WARNING: This spell have been known to destroy magic items.
Usage : cast 'mana transfer' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 50 cleric
For a long time spell casters have been searching for ways to aid
each other in the recovery from long fights. It took centuries to
refine the skills required for such a difficult task, and still
it is not perfect. This spell will allow the caster to transfer
some of his or her magical essence to another being.
Usage : cast 'exorcism' <victim>
Accumulative: -
Duration : Instantaneous
Level : Level 50 cleric
Exorcism only works at evil targets. You must be good-aligned to
cast it with any measure of success. Should the exorcism succeed,
the victim's soul is ripped in twain. The damage factors include
caster and target level as well as their respective alignments.
Usage : cast 'feeblemind' <victim>
Accumulative: No
Duration : Level dependent
Level 55 cleric
The Feeblemind spell will make the victim's intelligence lower
and the victim will also loose some of its casting ability.
Usage : cast 'greater curse' (victim | object)
Accumulative: No
Duration : Half a day, permanent on objects.
Level 55 cleric
Save : Versus spells to avoid being seriously cursed
Greater curse cast on a person that fails the saving throw, will
reduce the hitroll, and reduce the saving throw versus
paralysation. The reduction is level dependent.
Usage : cast 'restore health' <victim>
Accumulative: No
Duration : Instantaneous
Level : Level 60 cleric
Restore health will heal all the hit-points from a person, except
1d4 points. Maximum 300 points can be healed. A victim who is
poisoned and/or blinded will also be cured by the restore health
spell.
Usage : cast 'portal' <the ancient name of the location>
Accumulative: -
Duration : Instantaneous
Level 65 cleric
The portal spell will open op a portal to another location in the
realm. You will need the ancient name of that location to make it
succeed.
Usage : cast 'identify' <object>
Accumulative: -
Duration : Instantaneous
Level 70 cleric
This spell will let you know some stats about the object in
question.
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